Boss SwordMaster SnowBanshee e mas
Página 1 de 1
Boss SwordMaster SnowBanshee e mas
[Tens de ter uma conta e sessão iniciada para poderes visualizar esta imagem]
Codes ########################################
Pasta INI > 3dmotion.ini
Pasta ini > 3dobj.ini
Pasta ini > 3dtexture.ini
Pasta ini > armor.ini
NAVICAT #############
Comandos para fazer os boss nascer
Download do Patch
Codes ########################################
Pasta INI > 3dmotion.ini
- Código:
0951000100=c3/monster/951/100.c3
0951000101=c3/monster/951/101.c3
0951000110=c3/monster/951/110.c3
0951000111=c3/monster/951/111.c3
0951000120=c3/monster/951/120.c3
0951000121=c3/monster/951/121.c3
0951000240=c3/monster/951/240.c3
0951000300=c3/monster/951/300.c3
0951000310=c3/monster/951/310.c3
0951000320=c3/monster/951/320.c3
0951000330=c3/monster/951/330.c3
0951000331=c3/monster/951/331.c3
0951000401=c3/monster/951/401.c3
0951000402=c3/monster/951/402.c3
0951000984=c3/monster/951/484.c3
0951000385=c3/monster/951/485.c3
0951000386=c3/monster/951/486.c3
0951000387=c3/monster/951/487.c3
0951000488=c3/monster/951/488.c3
0951000489=c3/monster/951/489.c3
0951000490=c3/monster/951/490.c3
0951000491=c3/monster/951/491.c3
0951000492=c3/monster/951/492.c3
0951000493=c3/monster/951/493.c3
0951000498=c3/monster/951/498.c3
0951000499=c3/monster/951/499.c3
0951000500=c3/monster/951/500.c3
0951000001=c3/monster/951/1.c3
0954000100=c3/monster/954/100.c3
0954000101=c3/monster/954/101.c3
0954000110=c3/monster/954/110.c3
0954000111=c3/monster/954/111.c3
0954000120=c3/monster/954/120.c3
0954000121=c3/monster/954/121.c3
0954000240=c3/monster/954/240.c3
0954000300=c3/monster/954/300.c3
0954000310=c3/monster/954/310.c3
0954000320=c3/monster/954/320.c3
0954000330=c3/monster/954/330.c3
0954000331=c3/monster/954/331.c3
0954000401=c3/monster/954/401.c3
0954000402=c3/monster/954/402.c3
0954000903=c3/monster/954/403.c3
0954000001=c3/monster/954/1.c3
0952000100=c3/monster/952/100.c3
0952000101=c3/monster/952/101.c3
0952000110=c3/monster/952/110.c3
0952000111=c3/monster/952/111.c3
0952000120=c3/monster/952/120.c3
0952000121=c3/monster/952/121.c3
0952000240=c3/monster/952/240.c3
0952000300=c3/monster/952/300.c3
0952000310=c3/monster/952/310.c3
0952000320=c3/monster/952/320.c3
0952000330=c3/monster/952/330.c3
0952000331=c3/monster/952/331.c3
0952000401=c3/monster/952/401.c3
0952000402=c3/monster/952/402.c3
0952000403=c3/monster/952/403.c3
0952000484=c3/monster/952/484.c3
0952000491=c3/monster/952/491.c3
0952000492=c3/monster/952/492.c3
0952000493=c3/monster/952/493.c3
0952000495=c3/monster/952/495.c3
0952000496=c3/monster/952/496.c3
0952000497=c3/monster/952/497.c3
0952000001=c3/monster/952/1.c3
0953000100=c3/monster/953/100.c3
0953000101=c3/monster/953/101.c3
0953000110=c3/monster/953/110.c3
0953000111=c3/monster/953/111.c3
0953000120=c3/monster/953/120.c3
0953000121=c3/monster/953/121.c3
0953000240=c3/monster/953/240.c3
0953000300=c3/monster/953/300.c3
0953000310=c3/monster/953/310.c3
0953000320=c3/monster/953/320.c3
0953000330=c3/monster/953/330.c3
0953000331=c3/monster/953/331.c3
0953000401=c3/monster/953/401.c3
0953000402=c3/monster/953/402.c3
0953000403=c3/monster/953/403.c3
0953000484=c3/monster/953/484.c3
0953000485=c3/monster/953/485.c3
0953000486=c3/monster/953/486.c3
0953000487=c3/monster/953/487.c3
0953000488=c3/monster/953/488.c3
0953000489=c3/monster/953/489.c3
0953000490=c3/monster/953/490.c3
0953000491=c3/monster/953/491.c3
0953000492=c3/monster/953/492.c3
0953000493=c3/monster/953/493.c3
0953000495=c3/monster/953/495.c3
0953000002=c3/monster/953/2.c3
0953000001=c3/monster/953/1.c3
Pasta ini > 3dobj.ini
- Código:
951000000=c3/monster/951/1.c3
954000000=c3/monster/954/1.c3
952000000=c3/monster/952/1.c3
953000000=c3/monster/953/1.c3
Pasta ini > 3dtexture.ini
- Código:
951000000=c3/texture/951000000.dds
954000000=c3/texture/954000000.dds
952000000=c3/texture/952000000.dds
953000000=c3/texture/953000000.dds
Pasta ini > armor.ini
- Código:
[951000000]
Part=1
Mesh0=951000000
Texture0=951000000
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[954000000]
Part=1
Mesh0=954000000
Texture0=954000000
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[952000000]
Part=1
Mesh0=952000000
Texture0=952000000
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[953000000]
Part=1
Mesh0=953000000
Texture0=953000000
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
NAVICAT #############
- Código:
INSERT INTO cq_monstertype VALUES ('9049', 'SnowBanshee', '0001', '0951', '50000', '00', '1728', '1400', '0000', '0046', '0085', '0000', '0000', '0000', '0000', '0001', '0015', '3489', '1000', '0500', '0120', '3', '9000000', '0000', '0001', '722334', '0500', '099', '099', '099', '099', '099', '099', '099', '0000', '0000', '0000000000', '0000', '0000', '0000', '10000', '00', '0', '0', '7000', '0');
INSERT INTO cq_monstertype VALUES ('9050', 'BraveHeart', '0001', '0954', '50000', '00', '1728', '1400', '0000', '0046', '0085', '0000', '0000', '0000', '0000', '0001', '0015', '3489', '1000', '0500', '0120', '3', '9000000', '0000', '0001', '722334', '0500', '099', '099', '099', '099', '099', '099', '099', '0000', '0000', '0000000000', '0000', '0000', '0000', '10000', '00', '0', '0', '7000', '0');
INSERT INTO cq_monstertype VALUES ('9051', 'Fatso', '0001', '0952', '50000', '00', '1728', '1400', '0000', '0046', '0085', '0000', '0000', '0000', '0000', '0001', '0015', '3489', '1000', '0500', '0120', '3', '9000000', '0000', '0001', '722334', '0500', '099', '099', '099', '099', '099', '099', '099', '0000', '0000', '0000000000', '0000', '0000', '0000', '10000', '00', '0', '0', '7000', '0');
INSERT INTO cq_monstertype VALUES ('9052', 'SwordMaster', '0001', '0953', '50000', '00', '1728', '1400', '0000', '0046', '0085', '0000', '0000', '0000', '0000', '0001', '0015', '3489', '1000', '0500', '0120', '3', '9000000', '0000', '0001', '722334', '0500', '099', '099', '099', '099', '099', '099', '099', '0000', '0000', '0000000000', '0000', '0000', '0000', '10000', '00', '0', '0', '7000', '0');
- Código:
REPLACE INTO `cq_action` VALUES ('325420', '0000', '0000', '2006', '0', '0 0 %user_map_id %user_map_x %user_map_y 9049 9049 0 SnowBanshee');
REPLACE INTO `cq_action` VALUES ('325421', '0000', '0000', '2006', '0', '0 0 %user_map_id %user_map_x %user_map_y 9050 9050 0 BraveHeart');
REPLACE INTO `cq_action` VALUES ('325422', '0000', '0000', '2006', '0', '0 0 %user_map_id %user_map_x %user_map_y 9051 9051 0 Fatso');
REPLACE INTO `cq_action` VALUES ('325423', '0000', '0000', '2006', '0', '0 0 %user_map_id %user_map_x %user_map_y 9052 9052 0 SwordMaster');
REPLACE INTO `cq_task` VALUES (325420, 325420, 0000, '', '', 0, 0, 0, 0, 1000, 0000, 0000, 0, -1, 0);
- Código:
INSERT INTO cq_generator VALUES ('9049', '1002', '0492', '0426', '0000', '0000', '0001', '0000', '0000', '9049', '0000', '0000', '0000', '0000');
INSERT INTO cq_generator VALUES ('9050', '1002', '0492', '0426', '0000', '0000', '0001', '0000', '0000', '9050', '0000', '0000', '0000', '0000');
INSERT INTO cq_generator VALUES ('9051', '1002', '0492', '0426', '0000', '0000', '0001', '0000', '0000', '9051', '0000', '0000', '0000', '0000');
INSERT INTO cq_generator VALUES ('9052', '1002', '0492', '0426', '0000', '0000', '0001', '0000', '0000', '9052', '0000', '0000', '0000', '0000');
Comandos para fazer os boss nascer
- Código:
/action 325420
/action 325421
/action 325422
/action 325423
Download do Patch
Tópicos semelhantes
» [RELEASE] SnowBanshee, ThrillingSpook e SwordMaster e Pacth
» SwordMaster Boss
» SnowBanshee em Bird Insland - Automatico
» Boss lookface de Montarias
» Como Fazer Um Boss Conquer 5700 a 58XX
» SwordMaster Boss
» SnowBanshee em Bird Insland - Automatico
» Boss lookface de Montarias
» Como Fazer Um Boss Conquer 5700 a 58XX
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos